The two player split screen function is a more programming-necessitated example.Not even the Jam and SEGA AGES versions, which add a ton of other quality of life improvements, bother to fix this (the SEGA AGES version even seems conscious of this and to avoid making Tails a Joke Character, instead disables Sonic's Drop Dash in multiplayer). Curiously of all the official releases of Sonic 2, only the 2013 remaster rectifies this by backporting his Sonic 3 mechanics. Many players were dumbfounded by the fact they couldn't use flying when playing as Tails themselves. Tails' iconic ability to fly is used solely as a means for the CPU to catch up with Sonic onscreen in this game.The Sega Ages re-release of Sonic the Hedgehog has a strangely esoteric Time Attack mode that's only for Green Hill Zone Act 1.Here are just a few of the more notable examples. ![]() This results in the norm being the unique features, and players expect to never see them used again. The large majority of them will never ever return for any subsequent zone or game. ![]() ![]() The Sonic the Hedgehog games have so many Underused Game Mechanics that it wraps back around to being averted, especially with the 2-D games: Every zone will have at least two or three (but usually closer to six or seven) gimmicks, obstacles, and enemies with unusual behavior that's unique to that zone.
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